The visual defects are due to the Berserker power-up. Its fireballs can also obscure the player's vision from the smoke, and the fireball's trajectory allows it to be hurled more naturally in an arc (like a baseball being thrown), rather than straight as in the original version.Īn Imp in Hell. It is a lot more agile and has gained the ability to pounce at the player from great distances. The Doom 3 Imp is tougher than its classic counterpart. Imps can also climb up on walls and ceilings, although this is generally limited to scripted events. They will sometimes leap sideways when hit to dodge additional fire. On occasions, they can also pounce forward in a scratching attack, or lie in ambush by hiding behind doors and climbing on the ceiling to pounce at the player. The Imp makes its introduction in a cutscene where the marine walks past a door when he hears a strange screech and turns back to find the source of the sound the Imp suddenly comes out from a narrow space between a wall and a huge steel gas pipe, crawling through the ceiling, jumps across to hang against a wall, then hops feet-first to the ground to face the player.įrom long range, Imps throw explosive fireballs from their hands that travel in an arc and attack with their claws at close range. This fact leads some to think they are naturally skinless and their bodies adapted when exposed to the Martian environment. Their skin is flesh-colored, making them appear to have been flayed. In Hell, Imps have a different appearance than those encountered on Mars. Moreover, they like to hide in front of doors leading to secluded areas or hallways, from where an Imp can leap onto the player once he opens the door. They often teleport into an area after a player enters it, or has performed some action. This could suggest that Imps serve as the primary foot soldiers of Hell. Imps are very common, appearing more frequently than many other demons. These monsters are tall and aggressive, standing at approximately the same height as a normal human. Unlike the "serpentine hisses" produced by their classic counterparts, this new version emits a high-pitched screech similar to a hawk (although when standing guard somewhere nearby, the player could still hear a hiss and know an Imp is close). Compared to its original version, and like many of the game's other demons, they have a more "alien-like" appearance. The Imp in Doom 3 is humanoid in shape, has grey skin with bony scales on its arms, and 10 small eyes.
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